Projects
Games, apps and films, built with AI
What I have built with AI, the work I am proudest of first. Nearly all of it was written with Claude Code, and each card says how AI shaped it.
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Playable now · No install
Day Hike
A first-person co-op horror game for up to five players, in the browser with no install, and the project I have pushed AI-assisted development furthest on: nearly every one of its 1,800+ commits was written with Claude Code, from the deterministic simulation and the WebRTC netcode to the procedural world and the shaders.
Before building a system I research it with Claude, from how AAA games render ground fog and rain to how horror directors build dread, and publish what I find. More than twenty of those docs shaped what you see on the trail.
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Released · Open source, GPL-3.0
Arkos IDE
I run several Claude Code sessions at once, so I built an IDE for it. Through Claude Code's hooks, every tab shows whether its session is working or waiting on you, and a daemon brings each session back, resumed, after a frozen window, an update or a restart. Agents inside it can open a video, a document or a web page in a pane beside you with one command.
Written in Rust with Claude Code, nearly every one of its 600+ commits, and I now build it inside Arkos itself. The hardest parts started as research with Claude, such as keeping the shells alive through an update.
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Released · Open source, GPL-3.0
lib-visits
When my analytics host went down, I researched with Claude what a cookieless counter can know, then built lib-visits with Claude Code, from design doc to first release in one day. A 3 KB script and a small Rust collector count visits and the path each one took, with no cookies, no stored ID and no fingerprinting.
It counts csarko.sh. Its events land in BigQuery as JSON lines, so Claude can answer which pages people read and where they came from, straight from the command line.
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Short film · 0:56
The Last Trail
Contains horror imagery that some viewers may find disturbing.
A 56 second horror short about grief. A woman carries her late father's ashes up his old trail, and on his ranger radio a voice that sounds like him starts giving her directions.
Made with AI, most of its shots with Veo 3.1. The story and the camera follow research I did into how horror directors build dread shot by shot.
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Short film · 0:16
Who is standing in my hallway?
Contains horror imagery that some viewers may find disturbing.
A 16 second analog horror short made from AI generated stills of one woman and one hallway, cut apart and animated across frames, then finished with a VHS pass.
It tests a question I first researched with Claude: how far AI generation can go toward a film that keeps the same actor and the same room from shot to shot.
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Released · Open source, MIT
MacStats
Five menu bar items for a Mac, CPU, GPU, RAM, temperature and free disk space, each dropping down a panel that says what its number means. Every commit was written with Claude Code.
It answers agents as well as people: from the command line it prints every panel's figures and draws any menu bar item to an image, so an agent can read and see what it changed. The same flags took the panel screenshots in its README.